Game Designer · Level Designer

Levels built to be played,
not just looked at.

I design spaces with clear flow, escalating encounters and moments players remember, then script the systems behind them in Unreal Engine Blueprints.

  • B.S.Game Design, Cum Laude
  • UE4Blueprints · C++ · C#
  • 4 yrsU.S. Navy leadership

Featured Project

Action RPG shooter · Unreal Engine 4 · 5-person team · 2 months

Level Designer & Gameplay Scripter

  • Owned a full playable level from concept and blockout through final art.
  • Designed the layout, sightlines and combat spaces to control pacing and player flow.
  • Built and placed the level's environment assets to guide players and set the tone.
  • Scripted multiple movement-path systems in Blueprints to drive traversal.
Level DesignBlockoutBlueprintsTeam Production

Level Design

Spaces, from map to moment.

Environments built in Unreal Engine: top-down layout, then the player's-eye view. Click any image to enlarge.

Videos

Work in motion.

Trailers, mechanic breakdowns and team presentations.

Teleporter Tile MechanicNavigator presentation: designing and scripting a teleport-tile mechanic.
Driver PresentationWalkthrough of my role and systems as team driver.
Team Diamond: Final PresentationDesign 2 capstone team presentation.
Jordan Denesha

About

Discipline from the flight deck. Craft from the editor.

I'm Jordan, a game designer based in Port Orchard, Washington, and open to remote roles. I earned my B.S. in Game Design from Full Sail University, graduating Cum Laude.

My focus is level design: shaping how a player moves through a space, where tension builds and where it pays off. I prototype my own ideas in Unreal Engine Blueprints and have a programming foundation in C++ and C#, so I can work fluently with engineers and artists.

Before games, I served four years in the U.S. Navy as an Aviation Ordnanceman, including Safety Lead on an aircraft carrier flight deck. Deadlines, feedback and high stakes don't rattle me. My family is my biggest motivation, and I make games for players who need a few hours of escape.

Experience

  1. Full Sail UniversityB.S. Game Design, Cum Laude Level design, gameplay scripting and Unreal Engine 4, plus C++ and C# programming.
  2. 2016 – 2020Aviation Ordnanceman, U.S. Navy USS Nimitz (CVN 68). Safety Lead for ordnance operations; accountable for 10,000+ weapons and ammunition items.
  3. 2020 – 2021Engineering Technician II, Delphinus Engineering Dual-qualified in lightweight and heavyweight torpedo maintenance; precision work with engineering teams.
  4. 2024 – 2025Customer Service Representative, Kitsap Auto Outlet Customer-facing sales and inventory quality.
  5. 2025 – PresentIndependent Contractor, Instacart Self-managed scheduling and real-time customer communication.

Toolkit

Design

Level DesignBlockoutEncounter PacingPlayer FlowPlaytestingDesign Docs

Technical

Unreal Engine 4BlueprintsC++C#OOP

Production

JiraConfluenceTrelloQA & Bug Triage
Download Full Resume (PDF)

Contact

Let's build something.

Open to level design, game design and technical design roles, on-site in the Seattle / Tacoma area or remote.